[Super/MEGA]CHIPX thread
Let's keep a CHIPX discussion thread.
CHIP8 Specs:
16 8bit general purpose registers(really, 15 registers, as Register F(16) is typically used as a flag for subtraction/addition/sprite collision)
16bit Program Counter(Ranges from 0-0xFFF)
16bit Memory addressing register(referred to as I)
8bit Stack Pointer(can be any size you want, it doesn't matter, but I use 8bit; it simply points to a 16bit elementn the stack)
256 byte stack(16 16bit spaces(something...
CHIP8 thread
Let's keep a CHIPX discussion thread.
CHIP8 Specs:
16 8bit general purpose registers(really, 15 registers, as Register F(16) is typically used as a flag for subtraction/addition/sprite collision)
16bit Program Counter(Ranges from 0-0xFFF)
16bit Memory addressing register(referred to as I)
8bit Stack Pointer(can be any size you want, it doesn't matter, but I use 8bit; it simply points to a 16bit elementn the stack)
256 byte stack(16 16bit spaces(something...
CHIP8 thread